
‘The message’
"They're at it
again," spoke the Chief of Spectrum to his assembled officers in the
Cloudbase briefing room, "we have just received a message from the
Mysterons on channel Gamma-85."
"Only the one
channel?" asked Captain Ochre. “Isn't that rather strange?"
"Not only the single
channel, but also it is being sent from Sector Six on Mars. As you all well
know, that sector has been silent for the last three months."
"What was the message,
Colonel?"
"That's a good
question, Captain Scarlet, as it seems to be a lot of gibberish."
"You mean it's in
code," offered Captain Blue.
"Code, cipher, alien
language; your guess is as good as mine.
Here's a copy of the first line that seems to be repeated in various
permutations."
There was a moment’s silence
as the officers of Cloudbase were absorbed in the cryptic message on the
crystal projector (CP).
Lieutenant Green, who had
just joined the meeting from the adjoining Control Room, was the first to
speak: "I've just finished a preliminary electron scan of Sector Six and
as expected have found no evidence of abnormal ionisation or of any increase in
background dipolar formation."
"Would someone tell me
in plain English what he's talking about?"
"I think he's telling
us that Sector Six is unoccupied, Colonel."
"Captain Magenta is
nearly correct, Colonel. My analysis shows no build-up of personnel and it can
be considered 100% accurate for any organic life forms."
"Then what you're
saying is that the message didn't originate from that sector?"
"Not exactly, Colonel;
although that would be a highly arguable hypothesis. It would be my conjecture that the message came from a mobile transmitter
teleported to that location."
"Why would they go to
the trouble of transmitting from a dead sector, Lieutenant?"
"I'm sorry, Colonel, my
System Analyser tells only the 'how' and 'where'. I leave the 'why' with the
chaps in CRYPTO."
"I'd rather keep this
under the complete authority of Spectrum.
How about it, Captain Blue? You have a considerable grounding in
decoding and related investigations."
"Where would the
colonel wish me to begin? With the mystery of the dead sector or the gibberish
we've been looking at on the CP?"
"If you have pertinent
information, Captain, let me have it."
"No, Sir, I can't tell
you what it all means; but I can direct you where to look for the answer. There is no information to be discerned from
that so called 'message' on the CP. The real message is in the mode of its
transmission."
"Damn it, man! Get to
the point; what does it mean?"
"That is the point. Give me time; and I shall
also have the answer."
"How much time?"
"Inspiration is hard to
predict, Colonel; but something tells me it's going to be easier than I had
first suspected. The first and hardest problem is in knowing where to look and
I'm sure that I've solved that question."
"Captain Blue, I'm
giving you one hour to come up with some tangible information or I shall then
have to turn this over to CRYPTO and risk lower echelon army intelligence
getting underfoot. I don't want them involved at all, but regulations are very
clear on this point. We could be disbanded if found later to be in breach of
paragraph five of our Operation Code. Politics should be completely separate
from Spectrum; but it's not, and we must live with it. Spectrum is in your
hands, Captain."
‘Decoding Begins’
Captain Magenta didn't look
too convinced of Captain Blue's dismissal of the message as being meaningless
and was scrawling down the cryptics from off the PC when Lieutenant Purple came
rushing through the door and up to Colonel White with a transmission printout.
The colonel perused the message then read it out to
the assembled Spectrum Officers: 'This is the voice of the Mysterons,' he read,
'we have challenged you Earthmen and await your answer; failure to understand our challenge will end in one
country disappearing from the face of the earth, failure to meet that challenge will result in the
same fate.'
"Right then," said
the colonel, turning to Captain Blue, "I want you and Lieutenant Green to
get cracking on this from your transmission angle; the rest of you try sorting
something out of that mess on the CP."
Captain Blue and Lieutenant
Green left for the more relaxed area of the Archives Room to contemplate their
task while the remaining members of Spectrum delved into the series of numbers
and letters before them.
Captain Magenta was the
first to speak: "I am convinced that this transmission is more that a ruse
sent to confuse; and after that last epistle from the Mysterons, I am even more
convinced." He stood in front of
the CP and pointed at the first few entries of the message. "Note how the
series of numbers and a few interspersed letters are separated by commas and
semicolons."
The men each nodded their
heads in agreement as they followed his finger in the direction of a message
that looked something like: 54,55; c63,c36; a25,65; c33,p54; c54,45; ...
"It's almost like a list
or sequence."
"Yes, I agree Captain
Scarlet, and I would like you to help me try to find a pattern using only the
first few entries. And while we're looking at the individual trees, I would
like the rest of you gentlemen to try to find some pattern by looking at the
whole forest of words and numbers."
"I think that's a
superb idea, Captain," said Captain Scarlet, "and, unless anyone can offer
some better approach, I think we should give it a go."
The men broke up into groups of two or three and
before long, were lost in a world of systematic probing and speculation of
various permutations. Meanwhile, in the Archive Room, Captain Blue had just
finished presenting his ideas to an intent Lieutenant Green.
"What do you think,
Lieutenant?"
"It's worth looking at,
Captain," he said, as he moved to the White Board. "Let me just jot
down the basic facts which you've mentioned."
When he had finished, the two men were silently studying the
following:
TRANSMISSION: (a) WHEN (b)
WHERE (c) HOW (d) WHO (e) WHY
(a) Transmission date: Monday, March 25, 2069.
(b) From Sector Six on Mars.
(c) Mobile transmitter on channel gamma-85.
(d) The Mysterons
(e) As a challenge; and as a threat.
"First, I think we can
skip the date as being a part of the clue, don't you agree, Captain?"
"Almost certainly,
Lieutenant; not even the Mysterons can control what day it is."
"That's true, however,
they may have waited for a certain day; like 'Monday' as being used for a
clue." He walked over and tapped
on the date. "Or perhaps this date
could be a vital link to the meaning.
But I do think it's safe to say that the day and date combined have no
part to play in the solution."
"Not only do I
completely agree with your reasoning, Lieutenant, but I should also add that it
would undoubtedly follow that the inclusion of the year is totally
superfluous."
"That would go without
saying, Captain. Now, to the next point, (b)."
"This is perhaps the
biggest single clue. Remember,
Lieutenant, how perplexed the colonel was about why the Mysterons would go to
the trouble of sending a message from a dead sector? To me it was obvious, it had to be because it was part of the message. What part, I'm not yet certain: but I'm sure that item (c) will
shed some light on the matter."
"Gamma-85 almost looks
like a cryptogram, Captain. A Greek
letter and the number 85."
"Correction,
Lieutenant. Why not the numbers eight
and five? I'm positive that all numbers and words will transpose into letters
which can then be rearranged into a word or words."
Lieutenant Green nodded in agreement
and stepped back from the board to get a better look at what had been written.
In a flash he returned to the board, picked up a new marker and placed two
large red circles around 'Sector Six' and 'Gamma-85'.
"Excellent,
Lieutenant! Now let's convert those
words and numbers into letters. I think you would concede that the meaning of
the two numbers now become obvious; so then -
how's your Greek?"
"Almost nonexistent, but
I do remember that Gamma is transliterated in English as g."
"Yes, that's true, as far as you go. However, it can also be used in English as
an n before g, k, or kh. Fortunately, it has another meaning; being the third
letter of the Greek alphabet it is sometimes transposed into that position of
the English Alphabet, which I think would be a safe bet when we consider item
(d) 'The Mysterons'.
"Which leaves us with
the last item ‘Why’?"
"Yes, why indeed,
Lieutenant? Why would they use a word like challenge?"
"It almost sounds like
a contest, an invitation."
It was Captain Blue's turn
to dash to the board and grab the marker. After a few quick determined swirls
he stepped back to examine his changes; then returned briefly to the board to
write out a word. Turning to his
comrade for a reaction, he was greeted with a broad smile.
"Come, Lieutenant,
let's find the colonel; we still have over 30 minutes left in our deadline;
maybe we can help the others break that message I was so convinced didn't
exist."
‘Captain Scarlet cracks the code’
Colonel White had already
rejoined the other officers of Spectrum when Lieutenant Green and Captain Blue
came dashing through the door.
"Captain Magenta, I
have something that should make your decoding a little easier."
With that, Captain Blue
handed the paper with the single one word clue scrawled on it beneath several
lines containing various steps in deciphering. "You can see how we arrived
at the clue: we get one 's' each from the initial letters in 'Sector Six'; an
'h' and an 'e' from the alphabetic equivalents of 8 and 5; and finally the 'c'
from the positional equivalent of the Greek letter 'Gamma'."
"Chess!" Gasped
Captain Magenta when he read the note. "This will make our task simplicity
itself; if what we are looking at is a chess score."
"Would the captain
explain what he means by a chess score?" demanded the colonel, who had
moved over to the table to have a closer look at the note.
"Quite simply, Colonel,
when a game of chess is played, a player writes down each move that is made,
using one of various codes, so that the game can be replayed or studied by
other interested people at a later time."
"Captain Magenta, don't
tell me you know this code on the CP?"
"Not in its present form,
but now that we know that it represents chess moves, it will soon become
apparent what it is." Captain
Magenta moved up to the CP and said: "Look, the first line has: 54,55;
c63,c36; a25,65; - each set of numbers and letters between semicolons must therefore
stand for one complete move by the white side and the black side,
respectively. As white moves first the
54 is his first move and 55 becomes black's move."
"So what does 54 and 55
tell us about the nature of the move?" was Colonel White's question.
"I'm not sure, but we
can make an educated guess and then refine the answer. The normal way to indicate the move is by
letting the horizontal rows of a chess board (ranks) be represented by numbers
and the vertical rows (files), letters. The most normal chess opening is when
both players move out their King's Pawns. This is normally shown as P-K4, P-K4
(pawn to King four) or using the method I just outlined: e4, e5. When a Pawn
moves, you only mention the square to which it moves, unless it captures; then
you name the square from which it moves followed by an 'x', for captures, and
the name of the square on which it finally comes to rest. This is sometimes
abbreviated by indicating only the file from which the pawn has moved and the
file to which it has come to rest separated by an 'x' to indicate a capture.
Thus, e4 x f5 could be abbreviated to exf5. If a knight made the same capture
it would become: Nxf5 or Knxf5.
Captain Scarlet had been
writing furiously while Captain Magenta was busily explaining the chess
nomenclature to the colonel. He quickly rose to his feet and addressed Colonel
White: "Sir, I think that I have the key to the first move. If we let 54
represent P-K4 or e4, and 55 as P-K4 or e5; then this would mean that the Mysterons
have substituted numbers for the vertical as well as the horizontal rows. As
the '5' means the fifth letter in the alphabet 'e', we get 54 = e4 and 55 =
e5."
"Very well done Captain
Scarlet, but what do you make of the
c63?"
"It must mean that 'c'
moves to 63. That is 'c' moves to f6.
And since 'c' has to be a piece and it can't, as you might expect, be the
Castle; it must represent the Knight as that is the only piece that can legally
move to that square."
"Not only that, Captain
Scarlet," interrupted Captain Magenta, "but when you remember that
the letter 'c' is used in France, Italy, Spain and Portugal to denote the horse
or Knight, then we have confirmation of our speculations."
"Pardon me,
gentlemen," said Lieutenant Green, "but could this not also indicate
that one of those countries might be the one targeted by the Mysterons if we
fail in whatever challenge they have offered us?"
Captain Scarlet was quick to
answer: "I've no doubt that that is the case, Lieutenant. I'm also fairly
confident that the country in question is Spain."
It was Captain Blue who was
frowning and scratching his head at that remark, but it was the colonel who put
it to a question. "How can you be so confident of that?"
Captain Scarlet gave a wry
smile and began his explanation: "If you look ahead to the next two
moves,” indicating his notes on the table, “then you will see that after the
two Knights are brought out to f3 and c6 respectively, we then have the White
Bishop 'a' moved to 25, or b5."
"The Ruy Lopez,"
Captain Blue half-murmured to himself.
"Yes, Captain
Blue," continued Captain Scarlet, "or as the opening is sometimes
known: The Spanish Game. When you couple that to the fact that in Spain the
Bishop is referred to as the 'Alfil' and 'a' has been used to denote the bishop
in the above move, then it becomes a certainty that Spain is the country being
pinpointed by the Mysterons."
"Captain Scarlet, as soon
as you and Captain Magenta have the complete text of that message printed out,
bring a copy to my office. The rest of
you men had better get back to your normal duties; but be ready for anything
within the next 24 hours. I want Captains Scarlet, Magenta, Blue and Lieutenant
Green to report back here at 1500hrs to go over Captain Scarlet's Transcript
and to plan our strategy."
A 'SAKI INSPIRED' ALTERNATIVE
ENDING:
No more was heard from the
Mysterons until the day after Spain slipped into the sea and disappeared
forever from the sight of man.
"You lose," came the voice of the Mysterons.
"Obviously you've never been to Spain, or met a
Spaniard," answered the British Prime Minister.
WHAT REALLY HAPPENED:
“The game's afoot”
"So let's get this
straight, the Mysterons want to play a game of chess to decide the fate of
Spain and its 64 million inhabitants."
"As preposterous as it
seems, yes! That is exactly what they are proposing, Colonel. When you think
about it though, it's not that strange. Over the past year they have been
treating this on-going vendetta as a game, always warning us as to what they
intend; either straight out or in the form of cryptic messages. It's as though
they treat this whole affair as a contest and want to give us odds to
compensate our lesser technological development."
Colonel White continued to
stare at Captain Scarlet as the enormity of the proposal began to make itself
felt. Finally, he glanced briefly at the report on his desk before addressing the
four officers.
"So it would seem,
Captain Scarlet. Very well, gentlemen, I suppose we have to play their little
game; no pun intended. If nothing else, we know that they are true to their
word and we can be sure that if we win this match, then all will be well with
Spain. You have covered everything in your report, Captain Scarlet: the chess
score up to move 6; the means of transmitting our move over channel gamma-85;
now what else do we need to know or what other action do we need to take in preparing
for this daunting task? Not being a
proficient chess player, I'm not in a position to offer any suggestions. Yes, Captain Magenta, what is it?"
"Only that we still
need to find out the time limit being imposed and who is actually to represent Earth."
"That's right, Colonel,
we know only that we have the white pieces and ..."
"That is appropriate don't you think, Captain
Scarlet?" quibbled the colonel.
"Yes, Colonel White -
very," answered an unamused Captain Scarlet, before continuing. "We
have the white pieces and it's our sixth move, beyond that we know nothing. I
would suggest that once the game begins we will come under a great time
pressure."
"What do you mean –
time pressure?"
"Colonel, most
tournament chess is controlled by clocks. Both sides are given a prescribed
amount of time and when one side makes a move, he stops his clock,
automatically starting his opponents. If you run out of time, you forfeit the
game."
"And Spain," added
Captain Blue.
"Yes, and that
too," sighed the colonel.
"So, what would you suggest we do, Captain Scarlet – send off our
first move and see what happens or can we somehow try to predict the course of
the game before tipping our hand, so to speak?"
"I believe that it’s
imperative to have a thorough analysis of all variations of the Ruy Lopez
Opening before we go any further; you can be sure that the Mysterons have
explored every aspect of the game from every angle."
"So, who are our resident chess experts in Spectrum and
will any of them have a ghost of a change against the Mysterons and their
infinitely far superior computers?"
"That depends,
Colonel," began Lieutenant Green, "on how well their computers have
been programmed and also, on how much time we get between moves."
"If I could make a
suggestion, Colonel."
"That's why you're
here, Captain Blue; what is it?"
"I know that the
Colonel wishes to keep this operation solely with the personnel of Spectrum,
but perhaps it might be pertinent to gain the help of a professional chess
player, a Grandmaster."
Captain Magenta was on his
feet to give his full support to the suggestion. "The World Champion,
Mikhail Bogovahsky, is vacationing in Venice and could be brought here within
the hour, Sir."
"I hope you are not
proposing that we kidnap him?"
"Heavens, no! There would be no need for that, Sir, Mr
Bogovahsky is a resident of Spain, and would ..."
"Are you sure about that,
Captain?" asked Captain Blue. "Bogovahsky doesn't sound like your
typical Spanish surname."
"It's not; he's
French."
"French?' questioned
Blue, looking even more perplexed.
"Gentlemen, I find this
all illuminating, but we really have no time for a tour de force of French-Slovian genealogy. If you can get him here, Captain Magenta, do it.
Harmony Angel is on standby with the Helijet whenever you may need her.
Now I want all of you to move off to the Archive Room to plan your chess
strategy. Any questions? Good, off you
go then."
As they were making their
way out of the room, the colonel called out: "Not you Lieutenant, I'd like
a word with you." The colonel
walked over to the table and motioned the lieutenant to join him. "Have a
seat Lieutenant, we need to talk.”
"Look, lieutenant, I
don't have all that much faith in this chess match for Spain. I mean we're up
against a race that must be a century in advance of our technology and I hold
little hope in a contest between our computers and theirs; and even less
between a Mysteron and a Bereznikian."
"Is the Colonel saying
that Bogovahsky is from Bereznik?"
"Well, his father was -
he was a resistance fighter there before he was forced to flee with his wife
and daughter. His son was born in
France."
"Is Captain Magenta
aware of Bogovahsky's background? I
mean, considering his..."
Lieutenant Green was
interrupted at that moment as Captain Ochre and Lieutenant Vermilion came in
through the door and approached the table, it was the younger of the two who
spoke: "Yes, Sir, you wish to see us?"
"That's correct,
Lieutenant Vermilion, have a seat. I
was just starting to brief Lieutenant Green on our plans and wanted you two
here to fill in any additional details that you have perfected since our
earlier meeting."
Turning to the lieutenant,
the colonel opened a folder and took out six pages containing writing and
diagrams: "Study these, Lieutenant, and any questions you have, address
them to one of these two gentlemen. I want you three working very closely on
this operation; a lot is at stake. When Captain Magenta comes back, with or
without Bogovahsky, I'm putting him in Cloudbase Control so that you will be
free for this operation. For the moment, keep the details of this case under
wraps, I don't want the others to feel that their chess mission is being
questioned or sidestepped. However, we do need a military option – that's what
we're best at. Gentlemen, if there are no questions, I'll leave you to get on
with the briefing."
"Only one thing,
Sir." This was Captain Ochre. "What if we're wrong about Spain, are
we going to have time to reorganise?"
"We can't afford to be
wrong, Captain. If we are, I just hope
Captain Scarlet knows more about chess than the Mysterons do."
"This is the voice of
the Mysterons," came the metallic rumblings of the speaker in the Briefing
Room, "you Earthmen have solved the cipher and, thereby have earned the right
to play for the lives of a small segment of your people. Win and they live;
lose and they die. Captain Scarlet shall be making the moves in consultation
with one person of his choice; but be warned, for you are against the greatest
computer ever built. To make the game interesting we shall not insist on a move
every second: something beyond human capabilities. You shall have one hour to finish the game; being sporting, we
shall allot ourselves only one quarter of that time. Transmit your first move at
2200 hrs GMT precisely."
The four men at the briefing
table sat stunned for some time before the leader of Spectrum addressed them
from the dais: "First, let me thank Captain Magenta for succeeding in his
mission in finding and returning Mr. Bogovahsky; and secondly let me, along
with Captains Scarlet and Blue, welcome you, Sir, to Cloudbase."
The Grandmaster gave an
embarrassed half smile and nodded to each of the officers in turn. "I am
proud to be here," he began in a tiny, high pitched voice which belied the
large burly frame that housed it, "and shall do all within my power as
World Champion to defeat the Mysterons."
"I'm sure that you
will," said the colonel. "I am leaving you in the capable hands of my
officers as I have an appointment elsewhere; and in any event, my limited
understanding of chess would only be a hindrance to your preparation.
Gentlemen, I can only wish you well."
"What a charming man,
your colonel."
"Yes, I guess he can be
when he tries," admitted the officer in the blue uniform. "Now, tell
me, have you two worked out a plan of attack or defence? And, by the way, what
happens in the case of a draw?"
"Let me answer the last
question and Mr Bogovahsky can take the first one. A draw (or even a stalemate)
is the equivalent of a loss; either we have a win or we lose, it's that simple.
The game will continue until one of the clock's flag falls or there is a
checkmate - the Mysterons have programmed their computer not to resign under
any circumstances."
"Yes, gentlemen, and
that is as it should be," put in the Grandmaster as he eagerly rubbed his
hands together. "I always play for a win, it's in my blood. Some people
would say it's almost a curse. I should have become World Champion one year
earlier had I not tried to win while playing the black pieces against a
brilliant opponent who had a slight advantage in position at the time."
"That's comforting to
know," said a droll Captain Magenta.
"Do not worry, Senor,
that was five years ago; I've matured much since then, and besides, I'm playing
the white pieces today."
"Yes, and against a
super-fast and super-smart computer," added Captain Scarlet.
"That is correct, Sir,
which is also to my advantage. A machine, no matter how well programmed, is not
capable of beating a Grandmaster - any Grandmaster. And certainly is no match for the World Champion. It can win only
if the human is intimidated by it and tries to beat it at its own game."
"Which is?" asked
a very eager Captain Scarlet.
"Speed and
complications," whispered the chess player. “There was a very brilliant
World Champion last century, probably superior to me: but he was beaten by a
computer that we would consider primitive by today's standards. Why? Because he tried to outthink the computer
over the board - that is not, gentlemen, how one sets out to beat a
computer."
"So how do you plan on
beating this Mysteron Machine?"
"I beat him, El Capitan
Azul, by keeping the game simple; analysing; referring to my books here on the
Ruy Lopez. The Mysteron computer has
the same information as me, that is true; it can call it to hand quicker than I
or Captain Scarlet can turn a page, that is also true. But can it think?
Does it have anything closely resembling intuition? No, to both; because it is a machine."
"What if they have
programmed it with better books; or, maybe, given it the ability to programme
itself as it plays?" persisted the unconvinced captain.
"The Ruy Lopez is an
opening going back to the 1500's and takes up volumes. However, on move three,
the Mysterons played pawn to Bishop four or 'The Schliemann Defence'. This was
an important variation last century, but little used today. The total
information on it is carried in my head; however, I have these two specialist
books for back up. If it varies from these," he said, pointing to the
books, "then I use this," he continued with a wide smile, while
tapping his index finger to his head.
Captain Scarlet had worked
closely with Captain Blue on many assignments and could well read what he was
thinking. Those pinched eyebrows and almost imperceptible nod of the head were
clearly saying, "Now we are in trouble - this bloke's a nutter."
He might well have been
thinking that, but what he said was: "Gentlemen, I find this all very
interesting; if somewhat beyond me. Captain Magenta and I are required in
Control, so we shall leave you two to your analysis. By my watch, you have only
about five hours before your scheduled move. Good luck."
When out of the room,
Captain Blue quickly picked up his pace, "Hurry, Captain, we've got to
find the colonel before Spain goes the same way as its bulls."
"What do you mean,
Captain Blue?"
"I mean, would you want
your life hanging on which way Senor Bogo decides to shove a pawn? He's a
nutcase, or haven't you noticed? Damn, you flew all the way back from Vienna
with him; were you asleep?"
"He's just a bit
eccentric; but all good chess players are."
"I just hope he
is."
"What, eccentric?"
"No! Good, damn good!
‘The First Move’
"I can understand your
fears, Captain Blue," said the stern-faced leader of Spectrum,
"That's why I've set in motion Operation Checkmate. We're going to strike before
they know we are on to them"
"What's the plan,
Colonel?"
"You two will be
brought up to date in about ten minutes when Captain Ochre and Lieutenant
Vermilion report in. Sorry about keeping you in the dark, but I didn't want to
upset our chess experts – if this strike fails, they remain our only
hope."
"Sir, if I might ask,
..."
"Yes, Captain
Magenta?"
"Could you give us some
background on what strategy or tactics are to be employed? We know that our
computers are no match for theirs in chess; but we also lag even further behind
in military technology. Where do we begin?"
"Good point,
Captain. Yes, the Mysterons are
materially superior to us in almost all aspects of war. However, they are not
invincible; as we have shown in past battles with them. And even the Mysterons
need a physical base from which to launch their attacks. They're not magicians
and they can be beaten – never let the
enemy intimidate you."
"Now you're sounding
just like Senor Bogovahsky," said a sombre Captain Blue.
"I hope that was a
compliment, Captain."
"Yes, so do I."
The colonel resumed his
explanation: "Knowing, without their knowledge, that they are planning a
massive strike against Spain works in our favour. From their announced threat,
we can be fairly sure that the means of attack will not be nuclear. The
Mysterons, like most who accurately use English as a second language, are very
precise in its use. When they say that one country will vanish from the face of
the earth, that is exactly what they mean; they are not speaking
metaphorically, and they do mean
that only one country will be affected."
"The Solar Ray."
"Yes, Captain, the
Solar Ray. And to foil them all we need
do is to work backwards and pinpoint where and at what time they launch the
attack – and we knock them out before they are properly set up."
"How?"
"I think these
gentlemen have the answer to that question," the colonel said, indicating Captain
Ochre and Lieutenant Vermilion as they entered the room and joined the other
officers at the table.
"Gentlemen, Lieutenant
Vermilion and I have verification that the Mysterons are planning a pre-emptive
strike on Spain and that they are intending to use the Solar Ray as the sole
means of carrying out the destruction. Lieutenant Vermilion has the print-out
that Lieutenant Green made from his electronic spying of the Martian Sector and
hence his follow up investigations via our Madrid Base."
"That's right, Sir," said Lieutenant Vermilion,
handing over the various pages of charts and diagrams. "The Lieutenant
knew that the chess match couldn't be directed to Sector Six on Mars because of
the time factor in relaying messages. Our transmission on channel Gamma-85 is
being diverted to H.M.S.S. Intrepid now in stationary orbit above Newfoundland.
It would appear that the Mysterons have taken possession of it and have
Mysteronised the entire crew of seven. From there, the ship will be able to carry
out a solar attack on its target, even though Spain will be in total darkness
at the time."
"Thank you, gentlemen,
this is crucial information – now, not only do we have a target ourselves, but
also a means of neutralising The Solar Ray. Captain Magenta, get me The World
President, Mr James Younger, on the Visual modulator. I had better bring him into the picture. We
might need back-up from the World Army, but I'm hopeful that we can handle it
alone from Cloudbase; with a little help from Lieutenant Green in Madrid, and
two of our Angels."
At this same time, one floor
above in the briefing room, a rather nervous Captain Scarlet was about to
transmit his first move. "I hope you've chosen the right move, Mr
Bogovahsky."
"My dear Captain, in
chess there is no right move or wrong move; only good and bad. Everything is
relative; a matter of degree. Maybe the move you are about to transmit is an
excellent move against Grandmaster Korvac, who falls into a flap over the
apparent pressure on c6. However,
Grandmaster Janovich finds it only a passing inconvenience and may even use the
move against me at a later time. Relative, Captain Scarlet."
"We're not playing
Grandmasters Korvac or Janovich; but a Mysteron computer who is not about to go
into a flap over any move that you might play. You can forget about applied
psychology in this game, Mr Bogovashsky."
"Captain, Captain, you
do not understand," muttered the Grandmaster while slowly shaking his head
from side to side. "Such an astute
and learned man too. You think I am playing a machine, but no. I play a, what do you say, a Mysteron. Yes,
I play a Mysteron through the facility of a machine. But a Mysteron is a living
being - maybe not a human being, but living.
My applied psychology is applied toward this living programmer, not the
machine. You see, the machine is only a means to an end."
"Right, Grandmaster
Bogovahsky, whatever the truth of the matter may be, it's 2200hrs and time to
transmit."
Captain Scarlet turned to
the transmitter and entered 6. Nxe5. "There it goes," he said with a
wave of his hand across the sensor, "there is no turning back now."
‘The Middle Game’
"The game's began,
Sir."
"Yes, Captain Magenta, I've been watching the progress on the monitor. That means that we have one-and-a-quarter hours at most to complete Operation Checkmate. I'm a bit worried about our ability to get units in place without being detected and giving away our element of surprise."
"It depends on how soon they detect our movements, Colonel,
for we know that sooner or later we will be found out."
"Captain Magenta's correct about that, Sir," admitted an intent Captain Ochre, "but if we can get our operation far enough advanced before then, it shouldn't matter. We know that the Mysterons have commandeered H.M.S.S. Intrepid a